1. d3 and the Kings Indian Attack
For about two years I was playing 1.d3 2. g3. 3. Bg3 4. Nf3 and 5 0-0 as White, against any move order by my opponent. This was my first homemade opening system. During the previous year I’d lost several games to opponents who were simply following book moves in the opening. I decided I could either book up on openings myself, or play something to get my opponents out of book. Since I was a bad student of the openings, I chose to create something new.
During this period I was experimenting with a concept I called “don’t lose.” I got this idea by looking over several games from a local chess tournament. I learned that most of the games were lost by somebody hanging something, not from the triumph of a great plan. My idea wasn’t actually completely plan-less chess, it was simply keeping pieces and pawns flexible. I’d try to keep my pieces active, not hang anything, and just make reasonable moves. Eventually my opponent would hang something.
My goals in this opening were to a) avoid any book analysis, b) with d3 and g3 to delay attacking any center squares hoping to c) provoke my opponent to put pawns in the center so I could d) play the King’s Indian or Pirc with an extra tempo.
This system actually worked out very well for me. I would challenge the center with c4 at some point, often fianchettoing my queen bishop. Usually I was able to engineer a couple of trades to open lines on the queenside. I won many endgames from this opening. It was surprising how often Black would hang something.
So why did I abandon this opening? I felt I was getting stale and not learning anything by constantly playing the same middlegame plans. I abandoned the stonewall system for Black for the same reason. I also wanted something more aggressive to take advantage of having the White pieces, so I shifted to 1. e4.
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Mike Splane |
Jerry Pajor (1864) |
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Comments: |
This is my initial game with this opening idea. |
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1 |
d3 |
e5 |
2 |
g3 |
Nf6 |
3 |
Bg2 |
d5 |
4 |
Nf3 |
Nc6 |
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5 |
0-0 |
Bd6 |
6 |
Na3 |
a6 |
7 |
c4 |
Ba3 |
8 |
cd |
Qd5 |
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9 |
ba |
0-0 |
10 |
Bb2 |
Re8 |
11 |
Ne5 |
Qb5 |
12 |
Nc4 |
Ng4 |
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13 |
h3 |
Nge5 |
14 |
Be5 |
Ne5 |
15 |
Rb1 |
Qd7 |
16 |
Rb4 |
a5 |
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17 |
Ne5 |
Re5 |
18 |
Rc4 |
Rb8 |
19 |
d4 |
Re7 |
20 |
e3 |
Qd6 |
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21 |
Rc5 |
Be6 |
22 |
Ra5 |
Ba2 |
23 |
Qc2 |
Be6 |
24 |
Rc1 |
c6 |
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25 |
Qc5 |
Qd7 |
26 |
Ra7 |
Bd5 |
27 |
Rb1 |
Bg2 |
28 |
Kg2 |
Qd5+ |
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29 |
Qd5 |
cd |
30 |
Rb6 |
Rd7 |
31 |
a4 |
Kf8 |
32 |
a5 |
Ke7 |
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33 |
a6 |
Rd6 |
34 |
Rab7+ |
1-0 |
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Analysis: 7. … Ba3 enters into a Pirc line two tempos down. (a6 is a waste of a move). After 18 Rc4 the position has simplified and Black is already lost. He has nothing to counterbalance the pressure White exerts on his b and c pawns. This position is similar to the pressure Black gets in the Benko gambit. 19 d4 and 20 e3 stop any counterplay, since Black can’t get at the pawn chain’s base. This is a standard endgame idea: when your opponent has no counterplay, first strengthen your position before embarking on the final attack. 22. Ra5 Ba2 swaps a bad pawn for a good one. 34. … Rb7 35. Rb7+ Ke6 36. a7 Ra6 37. Rb6+ |
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Mike Splane |
Glenn(?) Good (1762) |
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Comments: |
I didn’t remember anything about this game. I found it when I was researching my old notebooks looking for material for this page. I set a nice trap and win a piece. |
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1 |
d3 |
d6 |
2 |
g3 |
g6 |
3 |
Bg2 |
Bg7 |
4 |
Nf3 |
Nc6 |
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5 |
c4 |
e5 |
6 |
Nc3 |
Nge7 |
7 |
Rb1 |
0-0 |
8 |
0-0 |
h6 |
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9 |
b4 |
Nd4 |
10 |
Nd2 |
f5 |
11 |
e3 |
Ne6 |
12 |
c5 |
dc |
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13 |
bc |
Nc5 |
14 |
Ba3 |
Nd3 |
15 |
Qb3+ |
Kh7 |
16 |
Be7 |
Qe7 |
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17 |
Nd5 |
Nc5 |
18 |
Ne7 |
Nb3 |
19 |
Rb3 |
Be6 |
20 |
Rb7 |
e4 |
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21 |
Nb3 |
Rf7 |
22 |
Nc6 |
Bc8 |
23 |
Ra7 |
Ra7 |
24 |
Na7 |
Be6 |
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25 |
Rc1 |
c5 |
26 |
Nb5 |
Bf8 |
27 |
Bf1 |
Kg7 |
28 |
Bc4 |
Bc4 |
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29 |
Rc4 |
Kf6 |
30 |
Nc5 |
1-0 |
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Analysis: a) 10 Nd2 avoiding the piece exchange is a good idea. Black would like to trade on f3 then maneuver his inactive e7 knight to d4. By avoiding the exchange, the e7 knight has trouble finding a home. 14. … Nd3 loses, but retreating the knight loses the b7 pawn. After 20. … e4 Black is playing with 4 pieces against 4 on the queenside, so the position requires care. The extra bishop on g2 is only worth a pawn for the moment. 28. Bc4 activates the extra piece and immediately ends the game. |
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Mike Splane |
Ron Deluca (1696) |
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Comments: |
For the first ten moves or so we are ignoring each others moves, each of us adopting our favorite setup. Then it becomes a typical game: Black gets attacked on the queenside and loses a piece to a tactical trick. |
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1 |
d3 |
Nf6 |
2 |
g3 |
d5 |
3 |
Bg2 |
Bf5 |
4 |
Nf3 |
e6 |
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5 |
0-0 |
Be7 |
6 |
c4 |
c6 |
7 |
b3 |
0-0 |
8 |
Bb2 |
h6 |
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9 |
Nbd2 |
a5 |
10 |
a3 |
Na6 |
11 |
Qc2 |
Nd7 |
12 |
Bc3 |
Bf6 |
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13 |
Rfd1 |
b5 |
14 |
Nd4 |
b4 |
15 |
Nc6 |
Qc7 |
16 |
Bf6 |
Nf6 |
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17 |
cd |
ed |
18 |
ab |
ab |
19 |
Nb4 |
Qe5 |
20 |
Ra6 |
Rac8 |
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21 |
Nf3 |
Qb8 |
22 |
Qd2 |
Nd7 |
23 |
Nd5 |
Rfe8 |
24 |
Nd4 |
Bh7 |
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25 |
Rc6 |
1-0 |
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Analysis: a) I have no idea why I played 13. Rfd1. Perhaps I intended Nd2-f1-e3. Or perhaps I was saw that b7-b5 was no good and was setting a trap. b) 19. … Qe5 is a blunder, but he was two pawns down with no play. |
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