|
SAN
JOSE STATE UNIVERSITY
College of Business
Department of Marketing
| Dr. Kenneth C. Gehrt |
BUS2139 Marketing
Management, Fall 2003 |
| Office: |
BT958 |
| Office Hours: |
12:30-1:30 M,W
5:00-6:00 M
or by appointment, or drop by. |
| Phone: |
408-924-3534 |
| E-mail: |
gehrt_k@cob.sjsu.edu |
Click here to view
Course Calendar
REQUIRED READINGS:
Kotler, Philip (2003), A Framework for Marketing
Management (2nd Edition), Prentice Hall, Upper Saddle River, NJ.
Cadotte, Ernie (2003), Marketplace (simulation game), South-Western College
Publishing. [play against competitors]
Wall Street Journal
COURSE OBJECTIVE:
To thoroughly investigate the broadly defined
topic of marketing management from a strategic perspective. Marketing
management concepts will be analyzed as will their strategic implications.
Our focus will not be limited to marketing management that involves "tangible
products"; rather, we will consider purveyors of services as well
as products. Most concepts developed in the context of product apply to
services although terminology may differ somewhat. We are concerned, not
only with the assimilation of concepts, but also with the development
of critical thinking skills. Thus, whenever possible we will attempt to
identify 1) the potential for application and/or 2) the actual application
of the concepts with respect to marketing strategy and tactics. This should
provide insight regarding how to fine tune a marketing program in order
to effectively satisfy consumer needs.
CLASSROOM FORMAT:
Your command of the marketing management material
and the development of critical thinking skills will be facilitated in
the context of 1) class discussion/activities and 2) the strategy simulation
game. Class discussions will generally do one or more of the following:
1) further explain material from the text, 2) provide examples of concepts
covered by the text, and/or 3) provide pertinent material which goes beyond
the scope of the text. The simulation game provides a meaningful opportunity
in which to develop your strategic and tactical abilities and demands
that substantial energy be devoted to critical-thinking. I encourage you
to ask questions and to make comments. The simulation game will provide
exposure to actual strategic decision-making involving product, price,
promotion, and distribution decisions via preparatory material as well
as the decision-making/feedback itself.
GRADING POLICY:
Grades will be determined on the basis of four
grade components. Note that there are actually five grade components.
I will automatically drop your lowest grade from among Exam #1, Exam #2,
or the Quizzes.
The Simulation Performance and Simulation Presentation are mandatory and
cannot be dropped.
| Exam #1 |
50 points |
| Exam #2 |
50 points |
| Quizzes |
50 points |
| Simulation Performance |
25 points* |
| Simulation Presentation |
25 points* |
| Subtotal |
200 points |
Dropped Component -50 points (Exam#1, Exam#2, or Quizzes)
Total 150 points
*subject to peer review
All exams will be unit exams - the final is not comprehensive. Your final
grade will be based on the 150 point total. Letter grades of A-, B-, C-,
and D- will require 90% (135), 80% (120), 70% (105), and 60% (90), respectively.
Plus/minus grading will be used.
There are no makeup exams or quizzes since you are able to drop either
a 50 point exam component or the 50 point quiz component.
EXAM POLICY:
Exams are individual efforts.
Exams will include essays and multiple choice questions.
Exams will not be issued after the first person has left an exam session.
Visit the restroom before the exam begins! If you must leave, you will
be given an alternative version of the test upon your return.
Put all books and papers on the floor.
Protect your answers to ensure that others are a not tempted to copy your
mistakes!
Exams will include 60 points of which you are required to complete 50.
The exams will consist of 30 multiple choice questions (1 point each)
and 2 of 3 essay questions (10 points each). You must drop one of the
essays and you must indicate which you have chosen to drop.
Calculators will not be needed.
Please use 880 Scantron
QUIZ POLICY:
Quizzes will be primarily multiple choice format.
Put all books and papers on the floor.
Protect your answers to ensure that others are not tempted to copy your
mistakes!
Six quizzes will be administered over the course of the semester. I will
automatically drop your lowest quiz score.
Calculators will not be needed.
ACADEMIC INTEGRITY:
Students are encouraged to share intellectual views
and discuss freely the principles and applications of the course materials.
However, graded exercises must be executed independently, except where
noted by the instructor. This course operates under the SJSU academic
code as described in the SJSU Catalog. Breaches of academic integrity
will be dealt with to the fullest extent.
SIMULATION GAME:
The simulation game provides you with the opportunity
to test your marketing decision-making knowledge in a realistic marketplace.
Participants will operate within groups of 3-5. The large number of interrelated
decisions that you will make are probably best managed by organizing/specializing
within your group. But although specialization is recommended, coordination
is necessary to achieve success. Decisions made in isolation are likely
to result in unsatisfactory performance indices.
Performance Points:
Teams can earn up to 25 points for their game performance. Points are
determined by factoring your overall game performance points with grade
cutoffs at 125 (A-), 75 (B-), 25 (C-), and 0 (D-).
Presentation Points:
Teams can earn up to 25 points for their game presentation. It is possible
to earn maximum points on the presentation without earning maximum points
on performance. The corollary, maximum performance points do not ensure
maximum presentation points.
Teams should focus on presenting a post mortem of their final results
(period #9) explaining what was done right and how and, perhaps more importantly,
what could have been done differently and how. A period-by-period account
of your decisions is a substantially inadequate approach for the presentation.
To earn maximum presentation points you must expertly document the mistakes
that you made and the successes that you engineered in achieving your
objectives. A data-driven approach is the most effective way to document
your successes and failures.
Endeavor to identify and understand all of your mistakes. The manner in
which your team is able to respond to questions about mistakes that you
have not covered in your presentation is another important determinant
of the presentation grade.
Peer Review:
You will have the opportunity to evaluate your team colleagues. Be sure
to maintain an active profile throughout the duration of the game. Less
than satisfactory evaluations can result in point deductions for those
who did not contribute and point additions for those who did.
To sign up:
Go to bookstore to pay for certificate/sign-up
number.
Log on to:
www. student.marketplace-simulation.com
To make decisions:
Complete the sign-up procedure.
Log on to:
www.marketplace6.com
For websupport:
websupport@marketplace-simulation.com
CALENDAR*
| Date |
Chapters |
Topics |
Simulation Decision Present |
| 8/25 |
1, 3 |
Defining Marketing, Customer Satisfaction
|
|
| 9/8 |
9, 4 |
Segmentation, Strategy |
1 |
| 9/15 |
4, 5 |
Strategy, Environment
|
2 |
| 9/22 |
5, 6 |
Environment, Consumer Behavior |
3 |
| 9/29 |
6, 8 |
Consumer Behavior, Competition
|
4 |
| 10/6 |
11 |
EXAM #1, Product |
|
| 10/13 |
10, 12 |
New Product, Services |
5 |
| 10/20 |
13 |
Pricing |
6 |
| 10/27 |
14, 15 |
Channels, Retail/Wholesale |
7 |
| 11/3 |
16 |
Promotion |
8 |
| 11/10 |
|
Simulation Debrief and Presentation
Preparation |
|
| 11/17 |
|
Simulation Presentations 1st, 2nd,
3rd |
|
| 12/1 |
|
Simulation Presentations 4th, 5th |
|
| 12/8 |
|
EXAM #2 |
|
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