|
SAN
JOSE STATE UNIVERSITY
College of Business
Department of Marketing
| Dr. Kenneth C. Gehrt |
BUS230 Marketing
Management, Fall 2003 |
| Office: |
BT958 |
| Office Hours: |
12:30-1:30 M,W
5:00-6:00 M
or by appointment, or drop by. |
| Phone: |
408-924-3534 |
| E-mail: |
gehrt_k@cob.sjsu.edu |
Click here to view
Course Calendar
REQUIRED READINGS:
Kotler, Philip (2003), A Framework for Marketing Management (2nd Edition),
Prentice Hall, Upper Saddle River, NJ.
Cadotte, Ernie (2003), Marketplace (simulation game), South-Western College
Publishing. [play against competitors]
Wall Street Journal
Click here to view
"Innovativeness"
Click here to view
"Distributors"
COURSE OBJECTIVE:
To thoroughly investigate the broadly defined topic of marketing management
from a strategic perspective. Marketing management concepts will be analyzed
as will their strategic implications. Our focus will not be limited to
marketing management that involves "tangible products"; rather,
we will consider purveyors of services as well as products. Most concepts
developed in the context of product apply to services although terminology
may differ somewhat. We are concerned, not only with the assimilation
of concepts, but also with the development of critical thinking skills.
Thus, whenever possible we will attempt to identify 1) the potential for
application and/or 2) the actual application of the concepts with respect
to marketing strategy and tactics. This should provide insight regarding
how to fine tune a marketing program in order to effectively satisfy consumer
needs.
CLASSROOM FORMAT:
Your command of the marketing management material and the development
of critical thinking skills will be facilitated in the context of 1) class
discussion/activities and 2) the strategy simulation game. Class discussions
will generally do one or more of the following: 1) further explain material
from the text, 2) provide examples of concepts covered by the text, and/or
3) provide pertinent material which goes beyond the scope of the text.
The simulation game provides a meaningful opportunity in which to develop
your strategic and tactical abilities and demands that substantial energy
be devoted to critical-thinking. I encourage you to ask questions and
to make comments. The simulation game will provide exposure to actual
strategic decision-making involving product, price, promotion, and distribution
decisions via preparatory material as well as the decision-making/feedback
itself.
GRADING POLICY:
Grades will be determined on the basis of four grade components.
| Exam #1 |
50 points |
| Exam #2 |
50 points |
| Quizzes 50 |
points |
| Simulation Performance |
25 points* |
| Simulation Presentation |
25 points* |
| Total |
150 points |
*subject to peer review
EXAM POLICY:
Exams are individual effort.
Exams include essays and multiple choice questions.
Exams will include 60 points of which you are required to complete 50.
The exam will consist of 20 multiple choice questions (1 point each) and
3 of 4 essay questions (10 points each). You must drop one of the essays
and you must indicate which you have chosen to drop.
Calculators will not be needed.
There are no make-up exams.
Please use 880 Scantron.
QUIZ POLICY:
Each quiz will be either multiple choice or essay format.
Six quizzes will be administered, five will be recorded.
Calculators will not be needed.
There are no make-up exams.
ACADEMIC INTEGRITY:
Students are encouraged to share intellectual views and discuss freely
the principles and applications of the course materials. However, graded
exercises must be executed independently, except where noted by the instructor.
This course operates under the SJSU academic code as described in the
SJSU Catalog. Minor and major breaches of academic integrity will be dealt
with to the fullest extent.
SIMULATION GAME:
Unlike the undergraduate version of this game, teams will play against
one another (rather than against four computer generated teams). The simulation
game provides you with the opportunity to test your marketing decision-making
knowledge in a realistic marketplace. Participants will operate within
groups of 3-4. The large number of interrelated decisions that you will
make are probably best managed by organizing/specializing within your
group. But although specialization is recommended, coordination is necessary
to achieve success. Decisions made in isolation are likely to result in
unsatisfactory performance indices.
Performance Points:
Teams can earn up to 25 points for their game performance. Points are
determined by factoring your overall game performance points.
Presentation Points:
Teams can earn up to 25 points for their game presentation. It is possible
to earn maximum points on the presentation without earning maximum points
on performance. The corollary, maximum performance points do not ensure
maximum presentation points.
Teams should focus on presenting a post mortem of their final results
(period #9) explaining what was done right and how and, perhaps more importantly,
what could have been done differently and how. A period-by-period account
of your decisions is a substantially inadequate approach for the presentation.
To earn maximum presentation points you must expertly document the mistakes
that you made and the successes that you engineered in achieving your
objectives. A data-driven approach is the most effective way to document
your successes and failures.
Endeavor to identify and understand all of your mistakes. The manner in
which your team is able to respond to questions about mistakes that you
have not covered in your presentation is another important determinant
of the presentation grade.
Peer Review:
You will have the opportunity to evaluate your team colleagues. Be sure
to maintain an active profile throughout the duration of the game. Less
than satisfactory evaluations will result in point deductions for those
who did not contribute and point additions for those who did.
To sign up:
Go to bookstore to pay for certificate/sign-up number.
Log on to:
www. student.marketplace-simulation.com
To make decisions:
Complete the sign-up procedure.
Log on to:
www.marketplace6.com
For websupport:
websupport@marketplace-simulation.com
CALENDAR*
| Date |
Chapters |
Topics |
Simulation Decision Present |
| 8/25 |
1, 3 |
Defining Marketing, Customer Satisfaction
|
|
| 9/8 |
9, 4 |
Segmentation, Strategy |
1 |
| 9/15 |
4, 5 |
Strategy, Environment |
2 |
| 9/22 |
5, 6 |
Environment, Consumer Behavior |
3 |
| 9/29 |
6, 8 |
Consumer Behavior, Competition |
4 |
| 10/6 |
11 |
Exam #1, Product |
|
| 10/13 |
10, 12 |
New Product, Services |
5 |
| 10/20 |
13 |
Pricing |
6 |
| 10/27 |
14, 15 |
Channels, Retail/Wholesale |
7 |
| 11/3 |
16 |
Promotion |
8 |
| 11/10 |
|
Simulation Debrief and Presentation
Preparation |
|
| 11/17 |
|
Simulation Presentations 1st, 2nd, 3rd
|
|
| 12/1 |
|
Simulation Presentations 4th, 5th |
|
| 12/8 |
|
EXAM #2 |
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